![Question :?:](./images/smilies/icon_question.gif)
I want to use a hexagonal landscape, like in typical turn based strategic games (i.e. "Battle Isle" series or "Battle For Wesnoth") but in 3D.
But it sems to me Irrlicht is just supporting traditional rectangular heightfields, am I right?
Is there any way to use a hexagonal landscapes or have I to write a new SceneNode? And, by the way, what is the best way to do this? I am thinking about a mesh. Additionally the landscap eshould be covered by textures using blending.
Or has someone out there just implemented one?
Thanks for your information.