lol... this thing is like speed modeling.
I could reproduce the same thing even better in minutes now.
which was the point of doing it for practice.
the back is merly the spheres natural poly with the end stretched out and shifted to look like the optic nerve. the front is the eyeball texture maya offers in their tutorial.
the actual texture I used is a very simple and quick mixture of the iris from maya tut and some red blurry paint in gimp and custom UV mapping.
I could have modeled the lens and all that but I don't have good glassy textures handy and just getting a texture on a file in blender is hard enough. plus I was going more for a FPS style game gib chunk or eye gouging special move or something. or possibly an entire character in an RPG or hack and slash.
I think personally overall I couldn't have done better at what I set out to do and I learn a lot in doing this. maybe next time I'll setup the camera and make a tutorial out of it or something.
One detail you might not notice right away but adds an important element is the actual recessed iris and pupal. also the outter curviture of the pupal almost gives off the illusion that a lens actually exists. besides the texture has light glare so I was almost forced to do that make my own texture or scan my own iris into my machine which I can't do without a scanner.
yup thats right I sketch in digital form.
peace
![Cool 8)](./images/smilies/icon_cool.gif)