Need Bullet Physic Engine Tutorial
Need Bullet Physic Engine Tutorial
Who can write small Tutorial for Bullet Physic engine with collision between convex hull mesh and Rigid Bodies eg. Gravity etc.
Hi! i have started integrating bullet physics engine into irrlicht engine for testing purposes. Bullet bodies and scene nodes are synchronized via ISceneNodeAnimator interface.
Currently i'm trying to find best implementation for concave-concave collision.
I've tested btBvhTriangleMeshShape (standard quake map) and simple objects.
I can upload sources somewhere.
Currently i'm trying to find best implementation for concave-concave collision.
I've tested btBvhTriangleMeshShape (standard quake map) and simple objects.
I can upload sources somewhere.
Get it here http://www.mediafire.com/?auzltxizpml
If I load a .irr Scene will it auto add physics to it>? If not how do I do this?
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