(Removed Screeny cuz it was misleading, better to download example and try number 4 method!)
You can download the program here (Thx Spintz):
http://irrnet.spintz.com/CavesTest.zip
It includes 3 different methods I experimented with to get (Nearly) the same result. They are all a bit juvenile and hacky, but I think the last method is definately the best (Only requires one heightmap file and supports correct dynamic lighting).
The three methods are:
Inverted Heightmap - An identical but inverted (in paint
![Razz :P](./images/smilies/icon_razz.gif)
Rotated Mirrored Heightmap - An identical but horizontally mirrored (in paint
![Razz :P](./images/smilies/icon_razz.gif)
Inverted Y-Axis Terrain - Now to me, this was the first method I thought of, but the last one I tried. Mainly because I feared something will go wrong, or look buggy, or whatever can happen when the scale is inverted. Luckily, I chose to do this just for the sake of doing a third method, and it turned out to be the best! It only requires one heightmap, the textures line up perfectly, and dynamic lighting looks just like it should.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Now, while making this I realized, the most obvious advantage to this is the ease of customization by an end user, and also the ease to create maps. For example, here is the terrain file I am using in this program:
![Image](http://img80.imageshack.us/img80/6092/cave1cw2.png)
Thats right! I just opened up paint and scribbled something in 5 seconds, and no matter what you say the result does not look bad for the amount of work I put in modelling this map!
![Laughing :lol:](./images/smilies/icon_lol.gif)
So...TRY THIS: Open up the file in the media folder "cave1.bmp" in paint, and do a little scribble in paint, and walla! You have your own customized cave map
![Razz :P](./images/smilies/icon_razz.gif)
(Please try to make the shapes as squigly as possible, no uniform shapes like squares or straight lines because there is a bug with the terrain smoothing at the mo...)
Im thinking of making a shooter called "irrCaves" based on this method sometime.
Cheers.