ogre and irrlicht thingy!!
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ogre and irrlicht thingy!!
i checked ogre and really it isn't hard it is like irrlicht in many things but....
why do companies use ogre and doesn't use irrlicht!?
why do companies use ogre and doesn't use irrlicht!?
I dunno.
which....?companies?
to my knowledge companies use things like older and susceful engines from games, and adapt em....briliant mention to Unreal engine...
which....?companies?
to my knowledge companies use things like older and susceful engines from games, and adapt em....briliant mention to Unreal engine...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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I've also read it's over complex.
Anyway, it's said to be very capable in its graphic matters.
And there are loads of engines out there. So. Everyone should test several, and simply use whatever he/she likes more, feels better with. I strongly doubt any opinion(neither if given by a super expert in both engines, if that exists) in a forum would determine which to choose as best option for every personal case.
Just following who used what is zero data to me. Lots of software out there are more used for good merchandising. Don't tell anyone, but it even happens with Operative Systems
And with 3d modelers, btw. Oh, and, something that every day in my job, gives my daily kind reminding of this fact :...ALSO with BROWSERS. [grunt!!!] ...this is as a clear case as no other could be more.
What every body use, think, say, is not the best , as a rule...
but in this case, I'd say sounds as to be an amazing engine. Almost as good as irrlicht :p
Anyway, it's said to be very capable in its graphic matters.
And there are loads of engines out there. So. Everyone should test several, and simply use whatever he/she likes more, feels better with. I strongly doubt any opinion(neither if given by a super expert in both engines, if that exists) in a forum would determine which to choose as best option for every personal case.
Just following who used what is zero data to me. Lots of software out there are more used for good merchandising. Don't tell anyone, but it even happens with Operative Systems
And with 3d modelers, btw. Oh, and, something that every day in my job, gives my daily kind reminding of this fact :...ALSO with BROWSERS. [grunt!!!] ...this is as a clear case as no other could be more.
What every body use, think, say, is not the best , as a rule...
but in this case, I'd say sounds as to be an amazing engine. Almost as good as irrlicht :p
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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as far as i'm versed, ogre pushes more towards the bleeding edge of technology, whereas irrlicht attempts to work on everything, all the time, no matter the hardware.
When banks compete, you win.
When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.
When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.
well...who can judge an engine by the artists quality?ya but i think ogre website and the fine models used in the tutorials make it better in representation among peaple and it affects the other (what they choose for their project)
that is more on how well artists are treated once they reach the comunity (am an artist, I know what I speak about) .Also, how well supported is their tool/favourite format.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
weird, the irrlicht version i used has a lot of bugs, is slow (especially on older hardware) and sometimes works different from OS to OS.rooly wrote:as far as i'm versed, ogre pushes more towards the bleeding edge of technology, whereas irrlicht attempts to work on everything, all the time, no matter the hardware.
omar shaaban, if you want to know why Ogre users use Ogre, just study their forum. There is a similiar discussion going on there too atm. And many ogre users posted their rationale as to why they chose Ogre. HTH
http://www.ogre3d.org/phpBB2/viewtopic.php?t=33791
http://www.ogre3d.org/phpBB2/viewtopic.php?t=33791