Direct3D9.0 Direct3D8.1 OpenGL problem

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BAnd
Posts: 12
Joined: Fri Jul 06, 2007 5:58 pm

Direct3D9.0 Direct3D8.1 OpenGL problem

Post by BAnd »

Hi guys.
I have the latest release of Irrlicht the 1.3.1 version and the Bloodshed DevC++ 5 and i have a problem: i compile the samples and when i execute them and choose the Direct3D9.0 or the Direct3D8.1 drivers it gives me an error:
"Direct3D9 Driver was not compiled into this dll. Try another one."
and then exits. When I choose OpenGL i have no textures and with the Software driver i have a low FPS.
But the precompiled samples from the bin folder work fine.
Can the problem be my video board, I have a NVIDIA RIVA TNT2 Model64.
hybrid
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Post by hybrid »

Please search the forum for compiling the dll with DirectX for Mingw.
The missing textures seem to be a problem with some texture settings which are not supported. We'd need some OpenGL error checking or debugging in these cases. I could only reproduce it with OpenGL 1.1. What is your version?
BAnd
Posts: 12
Joined: Fri Jul 06, 2007 5:58 pm

Post by BAnd »

I dont now I tink 1.5
omar shaaban
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Post by omar shaaban »

use code::blocks with devcpp i had many problems when i was new so code::blocks is a good way to start!!
BAnd
Posts: 12
Joined: Fri Jul 06, 2007 5:58 pm

Post by BAnd »

My OpenGl is 1.3
And what's with the code::blocks thing.
catron
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Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

download this dll of 1.3.1 compiled with DX9 for CODE::BLOCKS and DEV-CPP (with direct x devpack) I compiled it and checked for shader support etc. also it comes with improved buttons!!!!!! thx bitplane
:lol:

http://themmogame.com/Irrlicht.dll
BAnd
Posts: 12
Joined: Fri Jul 06, 2007 5:58 pm

Post by BAnd »

thanks man is working fine now.
catron
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Post by catron »

no problem
Dark IP
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Joined: Tue Aug 14, 2007 3:08 pm

Post by Dark IP »

Link doesn't work anymore :(
hybrid
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Post by hybrid »

Search the FAQ forum, there's a thread which contains a link to the necessary dll.
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