Need Bullet Physic Engine Tutorial

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Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Need Bullet Physic Engine Tutorial

Post by Nadro »

Who can write small Tutorial for Bullet Physic engine with collision between convex hull mesh and Rigid Bodies eg. Gravity etc.
zet
Posts: 2
Joined: Mon Jul 02, 2007 9:27 am

Post by zet »

Hi! i have started integrating bullet physics engine into irrlicht engine for testing purposes. Bullet bodies and scene nodes are synchronized via ISceneNodeAnimator interface.
Currently i'm trying to find best implementation for concave-concave collision.
I've tested btBvhTriangleMeshShape (standard quake map) and simple objects.
I can upload sources somewhere.
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Post by Nadro »

Excellent:) Upload Your source (eg. rapidshare.com), please:)
zet.dp.ua
Posts: 66
Joined: Sat Jul 07, 2007 8:10 am

Post by zet.dp.ua »

Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Post by Nadro »

Very Thanks :)
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

If I load a .irr Scene will it auto add physics to it>? If not how do I do this?
Programming Blog: http://www.uberwolf.com
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