Oh, Luke, when will it be finished? Please mate, I think half the community wants it badly while the other half is hoping for it
Any progress?
Anyhow, best of luck on it and by all means, consider yourselves greetly thanked for all you already brought
-Edit-
Hadn't yet read most recent posts in your thread. So Yeah, progress ^^ And yeah, soon to be in the main trunk! And Yeah, animatedJoint() w00t all around
dont use that, instead, use textures..Asign them in textures tab, and even better, also (I dont remember how this exported worked) just in case, set clicke the button "tex face", as so will take th etextures asigne din the UV window...Which you need to open, create there your UVs, and load an image there...Well, terribly explained..in blender dos and tuts is systematically explained, not eating details and loads of stuff...
I just mean, is all about tetxures: even if u want plain colors, can asign a plain color tetxure to a material, and asign that to whatever the vertex group/faces...etc.
problem with b3d exporter was som stuff with weights or matrix something, can't remember...