best format for models + blender [need an advice]

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Luke
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Post by Luke »

yeah that *100 thing is my doing :P , the animations would have been jumpily without it. It's not needed in the new animation system but :)
Dorth
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Post by Dorth »

Oh, Luke, when will it be finished? Please mate, I think half the community wants it badly while the other half is hoping for it :P
Any progress?
Anyhow, best of luck on it and by all means, consider yourselves greetly thanked for all you already brought :D

-Edit-
Hadn't yet read most recent posts in your thread. So Yeah, progress ^^ And yeah, soon to be in the main trunk! :) And Yeah, animatedJoint() w00t all around :D
Delight
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Post by Delight »

Until even now i used .x format, but b3d seems to be a lot faster! :shock:

Now that's my choice :D
vermeer
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Post by vermeer »

the material color, dwmitch...

dont use that, instead, use textures..Asign them in textures tab, and even better, also (I dont remember how this exported worked) just in case, set clicke the button "tex face", as so will take th etextures asigne din the UV window...Which you need to open, create there your UVs, and load an image there...Well, terribly explained..in blender dos and tuts is systematically explained, not eating details and loads of stuff...
I just mean, is all about tetxures: even if u want plain colors, can asign a plain color tetxure to a material, and asign that to whatever the vertex group/faces...etc.

problem with b3d exporter was som stuff with weights or matrix something, can't remember...
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roxaz
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Post by roxaz »

i have been gone for a while so.... any progress here? :)
Luke
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Post by Luke »

yeah, Diego has fixed some, hopefully all of the bugs in my script:

http://gandaldf.altervista.org/b3dexporter.htm
vermeer
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Post by vermeer »

yay!

"Animation bug fixed by Diego"

so, it works now..?

great!
is there any important bug that remains ?

me downloading.
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roxaz
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Post by roxaz »

where can i download new version? here maybe? Readme is old...
Luke
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Post by Luke »

roxaz
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Post by roxaz »

thank you ;]
oldskoolPunk
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Post by oldskoolPunk »

Anyone had any luck with this exporter yet?

It works now yay!

But my animations are inverted( bone position and rotation)

Is this just me or has anyone else getting this result?
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vermeer
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Post by vermeer »

I thought that was fixed...hadnt the time to test...

maybe there's a stting somewhere to invert z axe or take z as Y , or toglle right handed system by left handed system...

is a usual thing in bones formats...most plugins have a check mark or variable for that, or an ini like thingie...

dunno if there's the need like was in the past for *.x of doing a ctrl+a to model and armature previous to rigging...

other reason could be the exporter have some serious prob...which I hope is not...
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