hi dude, i am making map for call of duty 2 and its final format is .d3dbsp, how could i load it on irrlicht, some body could explain me the diferences between all .bsp formats?
thx
COD2 .BSP Support
COD2 .BSP Support
System
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
Hi, I'm a COD2 mapper too.
Difference: they don't contain the same entities. I am pretty sure COD2 has entities that COD-UO has not, therefore new format.
As for loading a d3dbsp in irrlicht it will be a nightmare since Activision did not release their source. If you put in your map say a machine-gun used by AI, or a tank, you have to write the code for it.
Aficelis posted a tutorial to use radiant with irrlicht, should be a good starting point.
Difference: they don't contain the same entities. I am pretty sure COD2 has entities that COD-UO has not, therefore new format.
As for loading a d3dbsp in irrlicht it will be a nightmare since Activision did not release their source. If you put in your map say a machine-gun used by AI, or a tank, you have to write the code for it.
Aficelis posted a tutorial to use radiant with irrlicht, should be a good starting point.