positioning a mesh above a terrain w/o physics or glitches

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Do you want a tutorial on this?

yes
7
88%
no
1
13%
 
Total votes: 8

catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

positioning a mesh above a terrain w/o physics or glitches

Post by catron »

i was wondering if anyone wanted to know how to do this before i wrote up a tutorial. although i have seen many posts on this problem and i wanted to end it once and for all. so you dont have the expense of physics nor the glitchiness of irrlicht's collision with terrain. this is very simple so i wanted to know.

EDIT: here it is:
http://irrlicht.sourceforge.net/phpBB2/ ... 322#124322

Thanks,
Catron
Last edited by catron on Sat Jul 14, 2007 2:15 am, edited 1 time in total.
Revan1985
Posts: 89
Joined: Tue May 08, 2007 4:11 pm
Location: Italy

Post by Revan1985 »

yes i want it 8)

edit:
damn, sorry for 3 post, but i had an error on phb, and i believe it don't post, please, erase the other 2
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catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Last edited by Spintz on Mon Dec 10, 2007 1:53 pm, edited 1 time in total.
catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

yes but i found for some reason getHeight alone looked very bad on my terrain since my terrain was huge.so this smooths it back out.
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