xna and irrlicht
xna and irrlicht
Can I use Irrlicht engine with xna in the same time.
you know that xna is for .net only? To use irrlicht with xna could be possbile but not easy and makes absolutly no sense. XNA is like dx10 totally shader based - no fixed function pipeline, so irrlicht has a completely different design. And XNA is not an engine. You can't simply say: 'addmylovelymeshhere' or 'createmyskyboxthere'.
I like .Net and I did many thinks with Irrlicht CP before. But now iam using XNA. Irrlicht is nice for c++ users. It's simply a waste of time for 'amateurs' to write a game in c++ without an engine like irrlicht.
When you choose the managed way, XNA is - in my opinion - the best. (With only a few days of xna experience i was able to create this cool editor http://youtube.com/watch?v=odlNQkogKT4 )
If you want to stay with c++ irrlicht is the best !
=> Mixing both is not recommendable
I like .Net and I did many thinks with Irrlicht CP before. But now iam using XNA. Irrlicht is nice for c++ users. It's simply a waste of time for 'amateurs' to write a game in c++ without an engine like irrlicht.
When you choose the managed way, XNA is - in my opinion - the best. (With only a few days of xna experience i was able to create this cool editor http://youtube.com/watch?v=odlNQkogKT4 )
If you want to stay with c++ irrlicht is the best !
=> Mixing both is not recommendable
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