xna and irrlicht

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khaled
Posts: 1
Joined: Thu Jun 21, 2007 3:32 pm

xna and irrlicht

Post by khaled »

Can I use Irrlicht engine with xna in the same time.
noone88
Posts: 49
Joined: Sat May 27, 2006 3:28 pm

Post by noone88 »

you know that xna is for .net only? To use irrlicht with xna could be possbile but not easy and makes absolutly no sense. XNA is like dx10 totally shader based - no fixed function pipeline, so irrlicht has a completely different design. And XNA is not an engine. You can't simply say: 'addmylovelymeshhere' or 'createmyskyboxthere'.

I like .Net and I did many thinks with Irrlicht CP before. But now iam using XNA. Irrlicht is nice for c++ users. It's simply a waste of time for 'amateurs' to write a game in c++ without an engine like irrlicht.
When you choose the managed way, XNA is - in my opinion - the best. (With only a few days of xna experience i was able to create this cool editor 8) http://youtube.com/watch?v=odlNQkogKT4 )

If you want to stay with c++ irrlicht is the best !

=> Mixing both is not recommendable
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
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Post by omar shaaban »

well u dont really need xna except if u gonna make your game on the xbox360or whatever!
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