I have to questions..
First of all.. i made a water effect like in the irrlicht example.. but the problem is that my terrain is really huge (i use the TiledTerrainSceneNode) so.. i don't know if its good to create a mesh with the real size of the terrain.. maybe there is another way to create the water... maybe more efficient?? don't know how to do it.. the effect way .. with the huge size works.. but maybe there are more efficient ways..
The other question.. is about lights... i want to create some fire.. and some effects in weapons (my game is an rpg game), this effects should irradiate some light... (like torchs) to iluminate some parts of the terrain... I have to use "PerPixel Lighting" i can search for it.. but don't know if that's the way..
Thanks in advance.. and sorry for my english (i'm from Argentina
