OpenGL Multitexture Extension
OpenGL Multitexture Extension
Help!
I am new to openGL and the irrlicht engine. I have tried a number of the tutorials from the irrlicht website. However when i run them they fail to load bitmaps and textures and i just get white areas. I think the reason for this is the program failing to load some OpenGL multitexture extension.
For example when i run tutorial 7 (collision) the run-time info prints the following message to screen..
"Failed to load OpenGL's multitexture extension, proceeding without."
Any help or advice much appreciated : )
Steve
I am new to openGL and the irrlicht engine. I have tried a number of the tutorials from the irrlicht website. However when i run them they fail to load bitmaps and textures and i just get white areas. I think the reason for this is the program failing to load some OpenGL multitexture extension.
For example when i run tutorial 7 (collision) the run-time info prints the following message to screen..
"Failed to load OpenGL's multitexture extension, proceeding without."
Any help or advice much appreciated : )
Steve
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Please use http://www.ozone3d.net/hardware_infos.php this tool to check the caps of your gfx card and upload the log here.
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I don't mean to hijack this thread, but I'm having the same problem. It says:
and alsoUsing renderer: OpenGL 1.1.0
I know OpenGL 1.1.0 isn't the latest version, but I have no idea how to update it.OpenGL driver version is not 1.2 or better.
Failed to load OpenGL's multitexture extension, proceeding without.
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@hybrid:
is there any chance that Irrlicht will be compatible again with OpenGL 1.1? I have one computer reserved with old OGL drivers for this purpose, so I can do tests for you. If you upload a dll and exe (for instance this test: http://www.megaupload.com/?d=8S32FZEB) I'll test it. And thanks for all Irrlicht developing / improvements!
Robert.
is there any chance that Irrlicht will be compatible again with OpenGL 1.1? I have one computer reserved with old OGL drivers for this purpose, so I can do tests for you. If you upload a dll and exe (for instance this test: http://www.megaupload.com/?d=8S32FZEB) I'll test it. And thanks for all Irrlicht developing / improvements!
Robert.
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I also have the chance to test it on my vmware machine which has only 1.1 support. But I had no chance, yet, to focus on this topic. But using the OpenGL debugger I used recently I could figure several render state issues, so those related to 1.1 should also be fixable. Just a matter of (lack of) time. But it's still on my todo list