Deesines' graphics workshop

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
BlindSide
Admin
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Location: NZ!

Post by BlindSide »

GameDude wrote:Thanks Blindside, but like deesine siad, let's try to keep it on topic
Hey I worked hard to find those :(
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

@ BlindSide
I guess it's not that far off topic, I'm sure your efforts are appreciated.
It's just, I'm already working with GameDude and his car(s) :)
Halan
Posts: 447
Joined: Tue Oct 04, 2005 8:17 pm
Location: Germany, Freak City
Contact:

Post by Halan »

Hey,

i need some low poly plants like a bush or a tree.
would be nice if you could help me out :P

greets,
halan
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

@ Halan - I've added you as #5 in my queue.
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
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Post by omar shaaban »

deesine wrote:
omar shaaban wrote:well i want some tutorials for making character textures with photoshop or gimp
Just so happens that I have a character I can do that on, you mention gimp/photoshop. So I suppose you'd want more info on the actual painting process rather than UV-wrapping/mapping etc...?
yup i can uv map chracters and make 3d chracters but the problem is i can paint the textures i got :cry:
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

@omar - I'll see what I can do.

I've posted a work queue in my original post, check it for current work progress.
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

Posting to let you guys know that this is still alive and kicking, the past week and the remainder of this week have been and will be rather slow in progress due to a small amount of spare time, since my dad is on vac and asked me to watch his house during the week, so I'm travelling between my home and his everyday aswell as work 6-8 hours a day at my dayjob.

Monochrome and GameDudes' requests are still progressing however.
GameDude
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Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Its all good to know and thanks for letting us know that everything is still being worked on.
vermeer
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Post by vermeer »

seing you skills in levels and object modelling/texturing, lighting, etc, I think it'd be great if you help Blindside in his game, I think it's a rather cool project....
Finally making games again!
http://www.konekogames.com
BlindSide
Admin
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Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

He already did and it was much appreciated :D

(Which reminds me I need to get down and finish the editor...)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

I've been AWOL for a couple of weeks, got kinda sick of doing pretty much anything at all.

Letting you guys know I'm getting back to this, and wrapping some of the current stuff up to see where I stand currently.

Updates to follow.
Bob Finnie
Posts: 49
Joined: Tue Jan 23, 2007 12:36 pm
Location: Bedford, UK

Post by Bob Finnie »

Hi there,
I was wandering if you are available for a very quick and easy job (i imagine). I have absolutely no art/modelling skills at all but for an application Im doing here at work I need a tetrahedron (three sided pyramid) with a green side, a yellow side, a blue side and a grey bottom. If you could knock one of these up I'd be much appreciative..

Many Thanks,

Bob Finnie
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

My new job is keeping me really busy, I'm afraid, I'll get back to this ASAP, especially gamedude, who has been set back the most I'm afraid, I hope I haven't upset too many of you guys.
MasterGod
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Joined: Fri May 25, 2007 8:06 pm
Location: Israel
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Post by MasterGod »

I would like a Spaceship fighter , max 5000 polys, one 512 texture, scale about 80 cm tall, 140 cm wide.
It should look like kind of a bomber cause I need it for my space shooter'like (didn't decided a name yet :wink: ) game and It should basicly "bomb" asteroids.
I need 3 versions of this spaceship, each one is an upgraded version of the previous one. (So the player can have kind of a upgraded ship if he wins some score)
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

Now that you're back, are you going to work on those projects?
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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