hubb-wuh?
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
Hi, greetings out of the USA...(especially to the AGOW team^^)
Since I'm here in the USA I don't have access to my favorite Tools, but I found this Post, and wanted to show some of my work for this project. (maybe someone will get curious about it, and hop on to the team..)
The Battledroid with Normalmap.. ca. 5K polys.
http://rapidshare.com/files/33908333/vids.rar.html
walkcycle and 3D view.
greetings TGM
Since I'm here in the USA I don't have access to my favorite Tools, but I found this Post, and wanted to show some of my work for this project. (maybe someone will get curious about it, and hop on to the team..)
The Battledroid with Normalmap.. ca. 5K polys.
http://rapidshare.com/files/33908333/vids.rar.html
walkcycle and 3D view.
greetings TGM
hey tgm nice to hear that u r still alive. We thought that we lost you^^
project is comming along well. we recently got some people who will make maps and parts of it for us. And we are despratly waitng for u to come back and make more chracter models..hehe
but enough about that. hope u have nice vacations in usa.
project is comming along well. we recently got some people who will make maps and parts of it for us. And we are despratly waitng for u to come back and make more chracter models..hehe
but enough about that. hope u have nice vacations in usa.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
The model looks proffesional. Keep it up.
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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Yeah I saw this model and its video a while ago on IRC, and I was quite amazed.
I hope it looks just as good inside Irrlicht (Might need a few nice shaders for this though.)
I hope it looks just as good inside Irrlicht (Might need a few nice shaders for this though.)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Does that mean u want to make some shaders for us BlindSide?....
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Oh crap I had to open my big mouth... Yeah sure I guess I can try to make some stuff, but no promises.
I'll send you a PM if I come up with anything resembling the picture.
I'll send you a PM if I come up with anything resembling the picture.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
Oh I forgot TGM was good at shaders, he is much better than me haha
(That normalmapping looks amazing...)
(That normalmapping looks amazing...)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
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No I was just lucky to come accross the right resources, Im not very knowledgable or understand things like 3d mathematics much, that is why I cant do stuff like calculating the tangents for your normal mapping etc. I am only able to make certain things work.
Anyway lets just say we both suck and end our little "no you hang up!" style conversation..
Back to topic: I am wondering about the progress of this game in general overall, I remember Sudi had some nice things done in IrrEdit that would allow for faster developement and also some networking/entity structure set up long ago. Also are there any commercial ambitions? (Im sorry if you have mentioned this in the first post already.)
Anyway lets just say we both suck and end our little "no you hang up!" style conversation..
Back to topic: I am wondering about the progress of this game in general overall, I remember Sudi had some nice things done in IrrEdit that would allow for faster developement and also some networking/entity structure set up long ago. Also are there any commercial ambitions? (Im sorry if you have mentioned this in the first post already.)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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We now have a nice alpha running the basics of every shooter currently. Progress is now trying to focus on actual game content like art n stuff.BlindSide wrote:No I was just lucky to come accross the right resources, Im not very knowledgable or understand things like 3d mathematics much, that is why I cant do stuff like calculating the tangents for your normal mapping etc. I am only able to make certain things work.
Anyway lets just say we both suck and end our little "no you hang up!" style conversation..
Back to topic: I am wondering about the progress of this game in general overall, I remember Sudi had some nice things done in IrrEdit that would allow for faster developement and also some networking/entity structure set up long ago. Also are there any commercial ambitions? (Im sorry if you have mentioned this in the first post already.)
And no, we have no commercial ambitions for this game due to the following reasons:
1 - Lucasarts would sue the poop out of us if we even tried
2 - We want to make this game acessible for everyone
3 - I'm hungry
Well saidMonochrome wrote: 3 - I'm hungry
Wow im pretty excited then, I really want to see a project like this in Irrlicht finished soon.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net