md2 model and newton engine

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rsdl
Posts: 13
Joined: Wed May 05, 2004 6:57 am
Location: Soviet Canuckistan

md2 model and newton engine

Post by rsdl »

I've been trying to set up a jumping feature for an md2 model. I'm attempting to create a Newton box, which covers the model. The box provides two purposes: 1) for handling jumping using Newton's NewtonBodySetVelocity function and 2) it handles the character's collisions (e.g. when bumping into stuff)
Am i on the right track? or is there a better, more accurate way of doing this? Or should I wait for Mercior's ragdoll tutorial? :)
rsdl
Posts: 13
Joined: Wed May 05, 2004 6:57 am
Location: Soviet Canuckistan

Post by rsdl »

anyone?? :(
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

Mercior's tutorial, modified for ragdolls is available on the Newton sight.
And I am not very experienced with Newton, but I'd go about things thwe same way you are
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