first small tests for a tram simulator

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kcornels
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Joined: Mon Jul 23, 2007 5:40 pm
Location: Germany

first small tests for a tram simulator

Post by kcornels »

Hi,

just for fun I've started to build an own little tram simulator... .

Currently I'm just playing around with the engine and try to find out if it works for my needs, or not... .

I just want to show the first result, a subway station... .

I've build the model of this station for Trainz some time ago, but now I can use it in an own environment... :D

Image
GameDude
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Post by GameDude »

The graphics look nice.
Masterhawk
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Post by Masterhawk »

Indeed, very nice texturing.... :D Did you make the textures on your own?
Image
rooly
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Post by rooly »

haven't i been there before? ok, how'd you pay off enough people to take that picture with a camera? there's now way!
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zeno60
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Post by zeno60 »

Mmmm, I can almost smell it ... *Blearg*

Very nicely done! :) Great amount of detail.
kcornels
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Location: Germany

Post by kcornels »

the station has been a 4 day work, including taking the pictures for the textures... .

Since I'm completely lost, if it comes to paint textures myself, I'm bound to stuff, I could photograph and mix it together into the texture file (the whole station uses a single 1024x512 texture, mixed from around 20 different pictures, if I remember right).

Now I have to include some track and the train into my world... .

Image

This is just a render... .
Masterhawk
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Post by Masterhawk »

:shock: :shock:
~No words~
Image
rooly
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Post by rooly »

can you work for me? i'll pay you a top dollar!
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deesine
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Post by deesine »

It's all about the textures, nice stuff :!:
Virion
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Post by Virion »

Nice work. Any chance to try the demo? :)
Katsankat
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Post by Katsankat »

It's great when C++ programmers are also talented in 2D graphics and 3D modelling.
Lonesome Ducky
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Post by Lonesome Ducky »

Awesome graphics! So kcornels, what do you think of irrlicht?
d_e_b_u_g
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Very Cool!

Post by d_e_b_u_g »

only suggestion i would make (all else being just brill), is to add bump mapping to the walls and floor of the station. cheers.
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BlindSide
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Post by BlindSide »

Yeah I agree the floor could use some parallax mapping :twisted: (Theres a tool that lets you generate normals maps from ordinary textures if I remember correctly, else just grayscale it and it should have a similar effect if you tweak it right.)
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Virion
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Post by Virion »

BlindSide wrote:Yeah I agree the floor could use some parallax mapping :twisted: (Theres a tool that lets you generate normals maps from ordinary textures if I remember correctly, else just grayscale it and it should have a similar effect if you tweak it right.)
and spacular map... perhaps phong lighting? :twisted: :twisted:
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