[Solved] motion path

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PJjerry
Posts: 28
Joined: Mon Oct 24, 2005 6:57 pm

[Solved] motion path

Post by PJjerry »

Is there a way I can create an irregular curve(say, a NURBS curve) in Irrlicht, define a camera and constrain to it for the motion?

That would be even great if I can import the curve directly from Blender or Maya, but I don't mind building them directly using code in Irrlicht.

Any classes or tuts pointouts are appreciated.
Last edited by PJjerry on Sun Jul 29, 2007 8:49 pm, edited 1 time in total.
arras
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Post by arras »

As long as you can represent that curve mathematicaly (by function) yes, it is possible. One example of such a representation is sinus / cosinus function.
Acki
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Post by Acki »

maybe you want a createFollowSplineAnimator(...) ??? ;)
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IrrExtensions:Image
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try Stendhal a MORPG written in Java
PJjerry
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Joined: Mon Oct 24, 2005 6:57 pm

Post by PJjerry »

hmm... looks like what I need.
Thanks!
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