If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
dejai
Posts: 522 Joined: Sat Apr 21, 2007 9:00 am
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by dejai » Mon Jul 30, 2007 12:40 am
Can I develop a game with irrlicht that can be used on the wii.
GameDude
Posts: 498 Joined: Thu May 24, 2007 12:24 am
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by GameDude » Mon Jul 30, 2007 2:52 am
Not right now, there's no wii port, and I doubt anyone has a wii development kit around here. Of course I don't know, there might be a hacker out there who has achieved this
hybrid
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Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
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by hybrid » Mon Jul 30, 2007 7:42 am
Does anyone know about the platform used in the Wii? CPU, GPU, and the SDK would be interesting.
Mh025
Posts: 16 Joined: Wed Jul 11, 2007 4:10 pm
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by Mh025 » Mon Jul 30, 2007 8:50 am
Nintendo will release a kit for develop on wii, this may be useful
bitplane
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by bitplane » Mon Jul 30, 2007 9:35 am
currently it looks like all the homebrew wii code is actually the gamecube stuff running in some kind of protected mode or emulator.
gamecube linux does have a working framebuffer driver and an sdl port though.
hybrid
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by hybrid » Mon Jul 30, 2007 11:24 am
So the SDL device (and the framebuffer device, which is still lying around on my dev machine until I get the input working) should help here
segafan
Posts: 2 Joined: Mon Oct 23, 2006 10:13 am
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by segafan » Sat Aug 18, 2007 6:52 pm
I have NINTENDO_Revolution_SDK_2.1_Wii, if anyone would want it, there is no problem share it for you.