I'm kinda new to this whole thing. I've been programming for years, and have been creating MODs for Half-Life for a while. I've just downloaded the SDK for Irrlicht, and have had a good search through to see how it works.
To my question..
In the Quake3Map tutorial on the Irrlicht tutorials page, it shows how to load a Quake 3 BSP tree file, but it also loads a .pk3 file? I'm trying to create my own 'world' in 3D studio max, and have Irrlicht render it, but I'm not sure on how to load it. Does my .bsp file need a .pk3 file? What is the .pk3 file? How would I go about loading my own .bsp file made in 3d studio max into the Irrlicht engine?
Hope someone understood any of that
![Razz :P](./images/smilies/icon_razz.gif)
Thanks in advance,
Phreak