The portal culling everybody is discussing here right now.IPv6 wrote:And what is the future? i mean what will be instead of BSP?mp3 wrote:forget about bsp, it is past and probably will not be supported.
What Irrlicht has over Ogre...
I based my choice of irrlicht vs ogre on two things:
community and speed of development.
In both cases Irrlicht came out on top for me.
When i was starting out I asked a ton of questions...the irrlicht community was very helpful and friendly....ogre not so much
Irrlicht also allowed me to get ready and set damn fast...so easy to install! Along with this it seems Niko is updating irrlicht much faster than ogre's developer. I also found Niko to be friendlier and more interested in implementing small changes that I suggested to the engine. What more could you want?
People keep complaining of what features irrlicht lacks when compared to ogre but this really doesnt mean much when you look at stuff that Bitplane, Klasker, Sio, etc...did. These guys have added so many new features so fast that I bet they could implement pretty much anything ogre has in a matter of weeks.
Ofcourse most of this is a matter of opinion so its not good to read in too much. All I gotta say is tht after searching around a TON I found irrlicht 3 years back.... I still love it
community and speed of development.
In both cases Irrlicht came out on top for me.
When i was starting out I asked a ton of questions...the irrlicht community was very helpful and friendly....ogre not so much
Irrlicht also allowed me to get ready and set damn fast...so easy to install! Along with this it seems Niko is updating irrlicht much faster than ogre's developer. I also found Niko to be friendlier and more interested in implementing small changes that I suggested to the engine. What more could you want?
People keep complaining of what features irrlicht lacks when compared to ogre but this really doesnt mean much when you look at stuff that Bitplane, Klasker, Sio, etc...did. These guys have added so many new features so fast that I bet they could implement pretty much anything ogre has in a matter of weeks.
Ofcourse most of this is a matter of opinion so its not good to read in too much. All I gotta say is tht after searching around a TON I found irrlicht 3 years back.... I still love it
WHAT? When was this? Right now, ogre has practically 2x the # of members as Irrlicht (13 150 vs. 7 109). And they are in no way "not helpful". I got answers to ALL my questions when I had any. You just have to ask with detail. "how i are do level?" will not give you a full explanation of static geometry and world geometry and what-not.krama757 wrote:I based my choice of irrlicht vs ogre on two things:
community and speed of development.
In both cases Irrlicht came out on top for me.
When i was starting out I asked a ton of questions...the irrlicht community was very helpful and friendly....ogre not so much
Irrlicht also allowed me to get ready and set damn fast...so easy to install! Along with this it seems Niko is updating irrlicht much faster than ogre's developer. I also found Niko to be friendlier and more interested in implementing small changes that I suggested to the engine. What more could you want?
People keep complaining of what features irrlicht lacks when compared to ogre but this really doesnt mean much when you look at stuff that Bitplane, Klasker, Sio, etc...did. These guys have added so many new features so fast that I bet they could implement pretty much anything ogre has in a matter of weeks.
Ofcourse most of this is a matter of opinion so its not good to read in too much. All I gotta say is tht after searching around a TON I found irrlicht 3 years back.... I still love it
Ogre's community feels more professional to me. There is no fact to this, it's the vibe I get when I read their forums and I read these forums.
As for anything new being really fast with Irrlicht... The ONE THING that everything boiled down to when I made the switch was shadows. Once I see *additive* *stencil* *shadows* that do not break when the view is within the shadow (switches to z-fail, IIRC, I haven't read up on stencil shadows for a while), I'll say that's true.
If you're so desperate about having additive stencil shadows, why don't you sit down, and implement them in Irrlicht? No hard feelings, but I really don't get an impression that you respect all the hard work of people working on Irrlicht. It is perfectly OK that you prefer Ogre over Irrlicht. But, there are people out there whose priority is not Additive Stencil Shadowagi_shi wrote:As for anything new being really fast with Irrlicht... The ONE THING that everything boiled down to when I made the switch was shadows. Once I see *additive* *stencil* *shadows* that do not break when the view is within the shadow (switches to z-fail, IIRC, I haven't read up on stencil shadows for a while), I'll say that's true.
I believe you misunderstood me. It was the "one last thing" that made me switch, not the "only thing".alexionne wrote:If you're so desperate about having additive stencil shadows, why don't you sit down, and implement them in Irrlicht? No hard feelings, but I really don't get an impression that you respect all the hard work of people working on Irrlicht. It is perfectly OK that you prefer Ogre over Irrlicht. But, there are people out there whose priority is not Additive Stencil Shadowagi_shi wrote:As for anything new being really fast with Irrlicht... The ONE THING that everything boiled down to when I made the switch was shadows. Once I see *additive* *stencil* *shadows* that do not break when the view is within the shadow (switches to z-fail, IIRC, I haven't read up on stencil shadows for a while), I'll say that's true.
And additive shadows (stencil/texture, no matter) are not as easy as "sit down and write X lines of code". You have to multi-pass the whole scene such that you get the contribution of each light, ambient light, and decal light (or just simple decals), and then create the shadows based on that. The shadows are highly integrated with the full rendering of the scene, and depend on a certain structure of a material (ambient/per-light/decal).