I don't know why but I get a always ugly texture quality.
- in TechDemo - skybox is 256 collored. My other textures are also with bad quality.
I have tryed
device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(800, 600),
32, false, false, &receiver);
device = createDevice(video::EDT_DIREXTX8, core::dimension2d<s32>(800, 600),
32, false, false, &receiver);
driver->setTextureCreationFlag(irr::video::ETCF_OPTIMIZED_FOR_QUALITY, true);
, BUT CANNOT IMPROVE IT.
Some advices?
Here is any examples
ATI Rage furi 128 pro, 32 MB chipset video.
original texture
irrlicht vision of texture
part of sky scene
textures - only 256 by me
Is not any difference in view with this line:
Code: Select all
driver->setTextureCreationFlag(irr::video::ETCF_OPTIMIZED_FOR_QUALITY, true);
I think that it isn't bug, its probably just Irrlicht which is too young and needs still some development and tuning to becam ready product. Don't forgrt that untill now its more or les one man project. If you look at it like this its awesome...
I was working with few other engines and there were no problems with texture quality.
I was working with few other engines and there were no problems with texture quality.
Actually, if you look at that thread in the "General Discussion" forum, "PACO JONES", here,
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2238
they say that there is a bug with the way Irrilcht displays textures, and it diplays them at a lower texture quality.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2238
they say that there is a bug with the way Irrilcht displays textures, and it diplays them at a lower texture quality.
Changed the texture loading code, because the current code is buggy and displays textures with bad quality. We just overrided the texture loading routines with calls to DirectX. That forced us to allow only DX9 to run the game.