Zombies sharing triangle selector???

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hybrid
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Post by hybrid »

For the svn branch: Read the oen discussion forum thread on the new animation system (only the last page is enough). There are the necessary changes listed.
kendric
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Post by kendric »

Ok i got this to compile. I had to remove iostream include from skinned mesh to get it to work but it worked. I have a meeting so ill check back soon and let you know if it changed anything. I am also excited to learn how to use bones in the collision detection so i can headshot zombies ;) Is this working for ms3d files yet?
kendric
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Post by kendric »

So i got it to work, its different, but sadly worse :)

Now the bounding box is always the standing up version even when they fall down :)

I noticed some other issues the new build caused, but on the whole my game still works.
hybrid
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Post by hybrid »

Please report these problems to the new animation system thread, or directly via PM to Luke. Otherwise we won't get the new system to work.
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