I think this it would be nice, and also it will "boost up" the number and the happiness of Irrlicht users.
Why Blender? Of course, because it is a good and open-source project (like Irrlicht is).
Well, I know the most popular formats used by irr users are:
.x -> good for animations
.3ds -> good for static objects
.my3d -> good for static objects and supports lightmapping
and others like
.dmf -> good for simple static objects (I think perfect for architectural low-poly models)
..and so on.
Looking at the first two formats, I did export from blender extremely simple models and import in irrlicht.
- I found .x works fine with textured models but when loaded in irrlicht there is some strange things happening with lighting probably due to normals. I'm sure it won't be hard to fix it, by the way.
- I found .3ds works perfectly with assigning materials but lacks of texture support. I searched a lot in forums and I found messy methods for letting the texture being displayed. I tried none of them because they're old posts and refer to older version of both blender and irrlicht.
- No built-in exporter for my3d is present in blender.
Due to the large number of people asking about this topic (I know people who abandoned irrlicht due to these problems) I'm here to propose:
1) the creation of a tutorial in which is described how to create simple objects in blender and making them work in irrlicht (like a texturized sphere or cube). And also how to smooth and light them. The tut should treat at least .x and .3ds format; also treating what kind of features a model should have to work fine with irr.
2) a sticky thread on the forum in which discuss issues due to new software version of blender and Irrlicht;
3) a collaboration with blender programmers, who could insert built-in exporters that work well for irrlicht. I don't know how the relationship between irr programmers and blender chiefs is, but I think it could be a nice deal for both
what do you think guys about it?