If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Nextor
Posts: 35 Joined: Wed Feb 16, 2005 9:06 am
Location: Madrid, SPAIN
Post
by Nextor » Thu Aug 16, 2007 9:01 am
I mean, having a certain point in the scene located at (X,Y,Z) and being viewable from the camera, ¿how can I get the projection of the same point on the camera plane and get a X,Y point on the screen? I guess that is a common task and there's an easy way to do it...
Thanx in advance
Get away from her, you B*TCH !!! - Ellen Ripley
BMF
Posts: 62 Joined: Mon Jul 16, 2007 11:10 am
Location: Spain
Contact:
Post
by BMF » Thu Aug 16, 2007 9:32 am
Look for:
"getScreenCoordinatesFrom3DPosition"
at the documentation. It's exactly what you need, I would think.
Nextor
Posts: 35 Joined: Wed Feb 16, 2005 9:06 am
Location: Madrid, SPAIN
Post
by Nextor » Thu Aug 16, 2007 11:37 am
Gracias tío. (Ya he leído tu PM
)
Get away from her, you B*TCH !!! - Ellen Ripley
catron
Posts: 158 Joined: Mon Feb 19, 2007 1:54 am
Post
by catron » Thu Aug 16, 2007 11:58 am
wow he's your uncle? sorry just had to run that through a translator
Nextor
Posts: 35 Joined: Wed Feb 16, 2005 9:06 am
Location: Madrid, SPAIN
Post
by Nextor » Thu Aug 16, 2007 12:11 pm
Gracias tío = Thanks buddy
(so, that means that those web translators are sh*t
)
Get away from her, you B*TCH !!! - Ellen Ripley