Hey all
I was tinkering with fog the other day and I discovered that because of the way you activate fog on a node by node basis, it makes a very good fog of war. What I would like is a system where I can apply a different instance of fog to a specific node. For example, I may have an almost totally opaque fog for tiles unvisited, no fog for area's that a unit can see and semi-opaque fog for tiles that have been visited but not in current view. Does anyone know of a way of extending the engine to do this, or failing that is it something you could add Niko?