hi, everyone
My team is developing game using irrlicht engine. soon the concept will be online
before that my Prof. says Planning ... Planning ...Planning ..
i got to know game design process
but we require QA template
can u guys help me in getting these information.
any specific link
soory for my bad english
bye
justin
QA analysis for game level devlopment
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- Posts: 64
- Joined: Mon Sep 08, 2003 8:21 am
- Location: Paris, France
Well, QA isn't just documents and have them test it.
Good QA requires other documentation for it to be performed adaquately.
Are you looking to use a certain developmental model, like the Rational Unified Process?
These require a developer (or sometimes a Buisness Analyst) to create Use Cases, action specifications, etc. The QA tester would then use these to make test cases and be able to test all the features of an application.
There is plenty of information out there about it. Try: "rational unified process" in Google.
Good QA requires other documentation for it to be performed adaquately.
Are you looking to use a certain developmental model, like the Rational Unified Process?
These require a developer (or sometimes a Buisness Analyst) to create Use Cases, action specifications, etc. The QA tester would then use these to make test cases and be able to test all the features of an application.
There is plenty of information out there about it. Try: "rational unified process" in Google.
Crud, how do I do this again?
thanks for advice
cyberbobjr & saigumi
Rational Unified Process is
i am just looking for our 3d game which is
simple FPS in which we are trying to show beautiful Architecture of venice
and make it like pirates game. trying not to be over ambitious and lose interest. and game can be extend to different level (... next episode)
since Game play and Game design are in a stage.
so we are looking after whole game devlopment process some part we already have. we are looking after QA test like Level test, character test. fuctional test...... and so on.
For this some body has any template for QA so we can study the process of it
please let me know the url
Regards
Justin
cyberbobjr & saigumi
Rational Unified Process is
i am just looking for our 3d game which is
simple FPS in which we are trying to show beautiful Architecture of venice
and make it like pirates game. trying not to be over ambitious and lose interest. and game can be extend to different level (... next episode)
since Game play and Game design are in a stage.
so we are looking after whole game devlopment process some part we already have. we are looking after QA test like Level test, character test. fuctional test...... and so on.
For this some body has any template for QA so we can study the process of it
please let me know the url
Regards
Justin
okey As master's wishsaigumi wrote:Like I said.. RUP.
You can trim out the portions you don't need, which is one of it's strengths.
If you want to go super basic, all you need is NotePad and a list of steps and/or cause+effects to test. No document format needed.
i will strat hunting for it . if you could guide me on . like some case study
or any link hw should i begin with it.. etc..
it will be fruitful for me
Regards
Justin
One of my favorites is:
http://ootips.org/rup.html
There are some good development sites worth reading like:
http://www.stickyminds.com/
http://www.gamedev.net
Some of it may be too much for your project, but just trying to merge some of the philosophies with the way you work can help to reduce problems, save time, and having to recode areas because adding a wanted feature needs it.
I'm just a fanatic about good QA because there were so many games that I was like "How the heck could the QA department miss this?" But realized that most "QA people" were just developers serving their "tour of duty" to get into programming and not people who love QA. (My jobbie-job QA department is not a holding cell for proggie-wannabees, but a full career path that stays pure QA.)
Pharoseer (Frank on my page) found a nasty bug in Black and White the first time he played it. Being an extremely extreme kind of guy, he dumped about a million wood and food into the portal to the next level. The next level wouldn't load because it was too much data being moved. So Frank had to hex-edit his save file to remove some of the stuff. To me, that shows a QA department that did not do bounding limits or destructive testing properly.
http://ootips.org/rup.html
There are some good development sites worth reading like:
http://www.stickyminds.com/
http://www.gamedev.net
Some of it may be too much for your project, but just trying to merge some of the philosophies with the way you work can help to reduce problems, save time, and having to recode areas because adding a wanted feature needs it.
I'm just a fanatic about good QA because there were so many games that I was like "How the heck could the QA department miss this?" But realized that most "QA people" were just developers serving their "tour of duty" to get into programming and not people who love QA. (My jobbie-job QA department is not a holding cell for proggie-wannabees, but a full career path that stays pure QA.)
Pharoseer (Frank on my page) found a nasty bug in Black and White the first time he played it. Being an extremely extreme kind of guy, he dumped about a million wood and food into the portal to the next level. The next level wouldn't load because it was too much data being moved. So Frank had to hex-edit his save file to remove some of the stuff. To me, that shows a QA department that did not do bounding limits or destructive testing properly.
Crud, how do I do this again?