Irrlicht Engines Graphical limitations?
DX 10.1 is a nightmare. But don't worry too much, I don't think anyone will use that. I suppose games will still run on DX 10 and ignore that bad 10.1 joke.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Not MRT, but simply put, the RTT in irrlicht (In DX) shares the backbuffer with the main device, so that it cannot be bigger than the device. I looked at the creation code and they both use the same methods for obtaining the DX9 draw surface, which isSpintz wrote:You sure? I havent looked at the Irrlicht code for months, but I know I changed stuff with the RTT for MRT( Multiple Render Target ) support. What exactly is it that works in IRRspintz and not in Irrlicht?BlindSide wrote:I know its slightly unrelated but I tried to figure out how Spintz creates DX9 RTT without sharing the device's backbuffer (or something..) but the implementation appeared the same for the most part.
Code: Select all
Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &bb)
Oh yeah, spintz, that sucks man... the whole DX10.1 announcement sounds like a stock market crash.
I am using an old 9.0c sdk that doesnt need those additional DLLS to run and still has PS 1.4 support, and I think I will stick with this for a while PS 3.0 alone is still way too much for me to handle.
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support opengl lol
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as far as im aware, the "hardware changes" needed for 10.1 are just making required several things that were optional with 10.0. and its something that thye announced right at the beginning, both 10 and 10.1 requirements were announced at the same time when it was introduced. unless theyve actually changed something, if anyone can show me that.
doesnt surprise me tho that 9 is faster than 10 tho, between mixed engines constraining performance (in theory) and crappy Vista drivers from both sides
doesnt surprise me tho that 9 is faster than 10 tho, between mixed engines constraining performance (in theory) and crappy Vista drivers from both sides