Hiya,
I wasn't sure the best way to explain this, but I want to do an FPS but it will also be a multiplayer, that means that the FPSCamera will in effect need a skin (player body) so that other players will see you running around. What I want to do is position the FPSCamera kind of within that player mesh.
Is this the correct approach?
WebNoob
FPS Camera to "mounted" on a node
I don't think so...
the reason is every user runs the prog on his own, so in the prog I'm running there is no need for a model of myself...
for the other user you simply add the player model of you at the position where the camera is in your prog...
you know what I mean ???
The other players don't see what's on your screen, they just get the stats (positions, rotations) of the other players and calculate them new (show the meshes) on their machine...
the reason is every user runs the prog on his own, so in the prog I'm running there is no need for a model of myself...
for the other user you simply add the player model of you at the position where the camera is in your prog...
you know what I mean ???
The other players don't see what's on your screen, they just get the stats (positions, rotations) of the other players and calculate them new (show the meshes) on their machine...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java