If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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scarface
- Posts: 5
- Joined: Sun Jun 11, 2006 7:34 am
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by scarface »
I can't compile the code written in the following link:
http://walaber.com/newton_wiki/index.ph ... wton_start
The error I get is that the
core::matrix4 mat is private:
Code: Select all
NewtonGetEulerAngle ( &mat.M[0], &euler.X );
I tryed the following code, no error, but the physics don't work (no movement), the planet should rotate.
Code: Select all
NewtonGetEulerAngle ( &mat.getTransposed() [0], &euler.X );
Thanks by advance.
Last edited by
scarface on Fri Aug 24, 2007 9:46 pm, edited 1 time in total.
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webnoob
- Posts: 17
- Joined: Mon Aug 20, 2007 9:28 pm
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by webnoob »
EDIT:: Oops, different tutorial
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belfegor
- Posts: 383
- Joined: Mon Sep 18, 2006 7:22 pm
- Location: Serbia
Post
by belfegor »
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.
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scarface
- Posts: 5
- Joined: Sun Jun 11, 2006 7:34 am
Post
by scarface »
Ok thanks
, the sources on the link above and the Newton tutorial on the official site should also change this way.