Hi,
I make a level in 3D Studio Max 8 and export to 3ds. I opened 3ds file in gile[s] and textured all objects. I adjusted U , V scales of textures , lightmapped and export to my3d format.
But when i loaded in irrlicht , textures extended.
What's my problem?
Thanks.
My3d Texture Problem
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Hmm, unfortunately you chose an incomplete mesh file format My3d does not support texture coord transformations, but your scene does. Even though the giles exporter is aware of such transformations, or at least could use them easily, it simply ignores them. So yo have to change the texture mapping inside giles to avoid texture scaling, but use absolute coords instead.
You can also contact the MY3D author and request a new version supporting texture matrices, or at least to fix the exporter and calculate absolute texture coords from the given coords and the transformations. I won't change the format (as it is a proprietary format anyway, even though it's public domain) and also not the exporter (as it is a Giles' or whatever tool's problem). Sorry.
You can also contact the MY3D author and request a new version supporting texture matrices, or at least to fix the exporter and calculate absolute texture coords from the given coords and the transformations. I won't change the format (as it is a proprietary format anyway, even though it's public domain) and also not the exporter (as it is a Giles' or whatever tool's problem). Sorry.
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