Is there a tutorial to for blender to bone and animate mesh?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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christianclavet
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Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
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Is there a tutorial to for blender to bone and animate mesh?

Post by christianclavet »

Is there a tutorial for blender somewhere that show us, how to bone a mesh, animate it (weight maps) the export it in .B3D or .X format?

At the moment, only static mesh is possible from Lightwave. I would like to import my object in Blender, then do the job there so it import correctly in Irrlicht.
Perceval
Posts: 158
Joined: Tue May 30, 2006 2:42 pm

Post by Perceval »

Yes, there are a lot of tutorials to learn Blender :D
You can find some on their wiki :
A basic tutorial (sufficient to get started i think) :
http://wiki.blender.org/index.php/Flyin ... ng_the_Rig
http://wiki.blender.org/index.php/Flyin ... -_Skinning

These are more advanced :
http://wiki.blender.org/index.php/BSoD/ ... _Animation
http://wiki.blender.org/index.php/BSoD/ ... _In_Review

For the export, i recommend you to use this b3d exporter :
http://gandaldf.altervista.org/b3dexporter.htm
:wink:
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Thanks Perceval. I'll check this.
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