Quake 3 Tute error
Quake 3 Tute error
I have done the Q3 tute,and everything looks fine when i build, and when i run it, it comes up with the right dialog box.I press a, then enter,or anything else, and it comes up with this error message:
Unhandled exception at 0x100cbe1b in Q3TUTE.exe: 0xC0000005: Access violation reading location 0x08b82020.
Unhandled exception at 0x100cbe1b in Q3TUTE.exe: 0xC0000005: Access violation reading location 0x08b82020.
what path shall this be ?!?!?zany_001 wrote:"C:/.../...media/map-20kdm2.pk3"?
if you don't know such thinks, why don't you simply try it ???
while(!asleep) sheep++;
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what does your loading code looks like and where is your media folder located?
while(!asleep) sheep++;
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try Stendhal a MORPG written in Java
code means code, otherwise I'd say debug message...
but if there any error messages they would also pretty helpfull...
well if you use pathes they must be 100% correct !!!
maybe it's better to copy all media files you need inside a seperate folder inside your bin folder and use a relative path (especially when you use it on different computers)...
but if there any error messages they would also pretty helpfull...
well if you use pathes they must be 100% correct !!!
maybe it's better to copy all media files you need inside a seperate folder inside your bin folder and use a relative path (especially when you use it on different computers)...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
i think this is all ogf it:
Code: Select all
device->getFileSystem()->addPakFileArchive("C:/Documents and Settings/Richard/My Documents/Visual Studio 2005/Projects/Q3TUTE/map-20kdm2.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("C:/Documents and Settings/Richard/My Documents/Visual Studio 2005/Projects/Q3TUTE/map-20kdm2.pk3");
node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
and voila, here is the error:the pk3 file is not a mesh its an archive !!!
look into the tutorial how the mesh is called (how it's loaded in the tutorial)...
Code: Select all
scene::IAnimatedMesh* mesh = smgr->getMesh("C:/Documents and Settings/Richard/My Documents/Visual Studio 2005/Projects/Q3TUTE/map-20kdm2.pk3");
look into the tutorial how the mesh is called (how it's loaded in the tutorial)...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
the tute has it the same i beleieve:
Code: Select all
scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* node = 0;
then you should really visit an optician !!!zany_001 wrote:the tute has it the same i beleieve
first there is no path but only the file name (like it should be)
second there is a small difference between 20kdm2.bsp and map-20kdm2.pk3, isn't it ???
@hybrid: he got the pk3 file but he tries to load it also as the mesh...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
right, but he already uses this, look at the 9th (over all) post in this thread...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java