I need light in-game scripting.

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idlewire
Posts: 5
Joined: Tue Aug 28, 2007 1:55 am

I need light in-game scripting.

Post by idlewire »

I need to be able to access a few predetermined variables, perform basic looping, if/then stuff, and math while my game is already running. How is the best way of going about this? Can I set up Lua or another scripting language with out much trouble to do this or do I have to make my own mini-scripting language?
chaoslion
Posts: 25
Joined: Sun Oct 30, 2005 1:44 pm

Post by chaoslion »

try out gamemonkey, it seems to be perfect for you:
http://www.somedude.net/gamemonkey
and if u need help have a look at these pages:
http://www.gamedev.net/reference/progra ... gmscript1/
http://www.gamedev.net/reference/progra ... gmscript2/
Nalin
Posts: 194
Joined: Thu Mar 30, 2006 12:34 am
Location: Lacey, WA, USA
Contact:

Post by Nalin »

If you want to go the Lua route instead of GameMonkey, get tolua++. It makes integrating Lua extremely easy. But, the documentation for it is a little difficult to understand.
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