How to run 3DS animation or export it to other format?
We are talking about converting a NWN .mdl which could be opened by 3ds Max but none format get the animation right. When I convert it with 3ds Max and load it, if it's in my app or another 3D modeling app I cant see the animation but if I export it to other format and reload it in 3ds Max in the new format it Does have all the animations right, only in 3DS Max.
Nope, never.
Can it be that MAX will export a animated mesh to a format that is supported by Irrlicht but in a way that no other app can read it right? Cause I exported it to .X format and the other format that Irrlicht support its animation - .b3d i think and it still didn't show the animation although except that it was shown very well as static mesh.hybrid wrote:Well, if MAX exports it to some animation type that is not handled by Irrlicht it might fail to display correctly.
ITS ALIVE! ITS ALIVE!! I can't believe it, OMG! I played with the configuration and I got it to work - With animation and texture and everything exactly as it suppose to be 100%! With Panda's .X exporter - YooooHooo! finallyAcki wrote:well, as mentioned before the only way is to use an exporter...
I often saw threads about the Panda exporter wich seems to be very common...
http://www.andytather.co.uk/Panda/directxmax.aspx
for the use of it search the forums...
oh, and one importand thing is to use bone animations, I think !!!
Thank you Very Very Much, all of you!
EDIT:
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Check it out - http://rapidshare.com/files/53170202/AT_BVer.zip
Ignore the errors in the console..