i know there's Acki's Extensions.. but not for irrlicht 1.3.1
(.. because Acki's Extensions contains CustomBones..)
and i searched a bit and found like
Code: Select all
//! animates the skeleton based on the animation data
void CXAnimationPlayer::animateSkeleton()
........
...
etc.. so some things about Joints.. and i dont understand why doesnt irrlicht have these funstions accessible.. to (get), set, manage joints easily like MeshBuffer class...
so basicly... i need to SET bones data for my ragdoll class... and Custom Bones are not as good i think.. but somethign at least
anyway...is it possible to make joints accessible for the "outter world"? .. and could u help me?
thanx
regards,
szerg