Collision Detection Co-Ordinates

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nomis
Posts: 14
Joined: Wed May 09, 2007 5:54 am

Collision Detection Co-Ordinates

Post by nomis »

Hey guys,

I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.

Is this possible with Irrlicht or will I need to implement a third party library?
nomis
Posts: 14
Joined: Wed May 09, 2007 5:54 am

Post by nomis »

bump :( :(
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

You can use the collision response manager class to do a raycast to find the point at which two objects collide. Always check the API for features ;)
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