terrain test

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knightoflight
Posts: 199
Joined: Sun Aug 24, 2003 5:47 pm
Location: Germany

terrain test

Post by knightoflight »

Hi irrlicht-community,

kortyburns and i have a new version of a terrain test.
Cause to test different version there are now three renderterrains.
with kortyburns renderterrainscaled, you can find the right way between good look and performance/fps. i included a version with vertexcolorshading and a detailtexture. Its version 002 (see the low number), its not the best, but it works.

If there are too many poygones for your computer, you can lower the mapsizex, mapsizez constants, or use kortyburns renderterrainscaled.

Its for irrlichtversion 0.4. In 0.4.1. the addwindow-parameters are changed, but you can easy change to 0.4.1.

You can use Octtree for example:
...
nodeterrain = smgr->addBspTreeSceneNode(meshterrain->getMesh(0));
...
but with many polygones you have to wait some time.

you can get from kortyburns download area:
http://c.kortylak.free.fr/irrlicht/terrainv002.ZIP

Niko, if you read, you can kick the version 001 from your download.

with kind regards
kol
niko
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Location: Vienna, Austria
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Post by niko »

Ok, I changed the download link. Hm, maybe I should also add a link for Gorgon Zola's terrain on the download page..
knightoflight
Posts: 199
Joined: Sun Aug 24, 2003 5:47 pm
Location: Germany

Post by knightoflight »

with 'kick it out' i meant, you can delete it from your website and everyone can see gorgon zola and others and our links here in "offtopic".
If you dont delete, then it would be fair to link all.

Some hours ago i saw, that you now will include a very good terrain (looks much better than our decent tries, maybe we should end our tries).
niko
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Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post by niko »

oh, ok. :) I'll do this with the new update.
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