It will contain Newton, Irrlicht and OpenAL - all wrapped in pure C#.
Here is a alpha version... Showing Newton Physics
Code: Select all
http://www.file-upload.net/download-239799/IrrlichtFramework.zip.html
Have fun
Code: Select all
http://www.file-upload.net/download-239799/IrrlichtFramework.zip.html
Code: Select all
/// <summary>
/// Initializes a new instance of this class, which provides basic graphics, physics and sound device initialization, game logic, rendering code, and a game loop.
/// </summary>
public Game()
{
m_irrDevice = new IrrlichtDevice(DriverType.OpenGL, new Dimension2D(640, 480), 32, false, false,false, false);
m_openALDevice = new OpenALDevice(null); m_context = new Context(m_openALDevice);
m_newtonWorld = new NewtonWorld();
m_irrDevice.WindowCaption = "IrrlichtFramework";
}
/// <summary>
/// Initializes a new instance of this class, which provides basic graphics, physics and sound device initialization, game logic, rendering code, and a game loop.
/// </summary>
public Game(DriverType type, Dimension2D dim, int bits, bool fullscreen, bool stencil, bool vsync, bool antialias)
{
m_irrDevice = new IrrlichtDevice(type, dim, bits, fullscreen, stencil, vsync, antialias);
m_openALDevice = new OpenALDevice(null); m_context = new Context(m_openALDevice);
m_newtonWorld = new NewtonWorld();
m_irrDevice.WindowCaption = "IrrlichtFramework";
}