3DS Max using 'Z' axis as 'up' and in MView 'Y' is 'up' (as in irrlicht)
so you need to rotate your model in max (don't forget to use
"reset X-Form") or select correct cordinates (left/right hand) with your
exporter.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.