Please! I think most of us (including niko?) want to see what's the bug you mentioned.If someone doubts that it have not bugs i could provide
very bizzare screenshots.
What should go in Irrlicht 2.0?
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Listboxes do exactly what they are supposed to do. It is not that hard to get done what you just said. For example here is some psuedocode.
I think you get the point. Just buid a string and then output that string to the listbox. It really is not that hard.[/code]
Code: Select all
char* chartest[] = { "lbllaas", "ssda", "sdfsdf" }
for (a = 1 ; a < 7 ; a++)
{
for( b = 1 ; b < 4 ; b++
{
lststring = lststring + chartest[b]
}
//output to listbox
lststring = ""
}
TheQuestion = 2B || !2B
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- Posts: 67
- Joined: Wed Aug 02, 2006 1:47 am
I'd like to see imposter support (implemented in a cross-platform, widely supported way) in an upcoming version of Irrlicht.
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
Irrlicht is growing in the right direction, for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer )
All I really want to see with 2.0 is to have all the nice shaders and reflections and effects and new gui elements and so on and so forth, created by this community , baked into irrlicht so they don't get outdated and get the credit they deserve
All I really want to see with 2.0 is to have all the nice shaders and reflections and effects and new gui elements and so on and so forth, created by this community , baked into irrlicht so they don't get outdated and get the credit they deserve
ehmm, dont we already have this feature?swesoulc wrote:for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer )
i totally agree with you, the communitity's efforts should really go into the official irrlicht releases! not the code but the media.swesoulc wrote: All I really want to see with 2.0 is to have all the nice shaders and reflections and effects and new gui elements and so on and so forth, created by this community , baked into irrlicht so they don't get outdated and get the credit they deserve
worst programming style ever seen...
I think a list of features has to be shown somewhere after release the next version of irrlicht.
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I think that Stencil shadows are seperate from the object they cast on (They are an object themselves in a way). So it might not be possible from a technical standpoint. This is possible with shadow maps though.shogun wrote:I'd like:
- The possibility to exclude meshes from receiving stencil shadows.
- Giving GUI-elements relative, resolution-indepent coordinates from 0 to 1.0.
ShadowMapping for Irrlicht!: Get it here
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