Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
because irrlicht's simple collision detection doesn't work for me I deceided to use a physics engine Because newton game dynamics isn't working on 64bit linux ( ) I ask you which other engine you can recommend me... I found ODE but just found the tutorial on the Irrlicht tutorial page, which is really not fitting on my needs... I want to do simple collision detection between the camera and the map scene node. I'll implement other physics related things later, when I get more used to the physics engine and they are now not my main goal. Do you know some good tutorials for Irrlicht and ODE, or do you recommend an other physics-engine? Maybe someone can share his code with me, that I have a reference to get into the stuff
sorry but I really need this to start my project... and I think many people had to figure that out, I'm for sure not the first person which wants simple collision detection between his FPS camera and a static environment (q3-level)
irrlicht collision detection then. if you cant get it work - physics engines wont work for you either. anyway if you feel that you have time to waste visit http://www.continuousphysics.com/Bullet/
Murdok wrote:lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
Irrlicht is an open source project. If it's not working for you, then the best person to fix it is you; nobody else can replicate the exact conditions that you're experiencing on your machine.
Frankly, if you can't debug and fix a consistent problem in one of the very simple sample apps, then you're not going to be developing anything interesting.