Hi, I want to make a little 3D space shooter game and my biggest problem is the spaceship model. With the other models I can improvise something but I want the spaceship to look nice So, can someone please make me a static spaceship mesh that looks like one of the pictures below (whichever you like - I prefer the second one) in the format 3DS or X or MS3D - By the way which of all the supported formats in Irrlicht do you recommend to use for static meshes?
To the few of you who might have any doubt, its gonna be a open source game with the license that says you only have to say the code is mine and can use it for non-commercial games. When I'll finish the game (Hopefully soon, I'm just starting it) I'll write the full license.
Can someone make me a little simple Spaceship mesh please?
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And count the polygons! Many of the models there are not intended for real time rendering.
Please upload candidate patches to the tracker.
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A few hundred is excellent, a few thousand is also pretty good but if you're looking at something like 10,000 polys then i reckon that'd be too much, unless it's just one instance of the mesh that you'll have on the screen, if you had too many of them then it would really hit your performance.
Incidentally the maximum number of polys (or is it vertices?) that irrlicht can render is 65,536 so if you've got a model bigger than that then you can forget it! (unless you modify irrlicht to use 32-bit integers to store the model data).
Incidentally the maximum number of polys (or is it vertices?) that irrlicht can render is 65,536 so if you've got a model bigger than that then you can forget it! (unless you modify irrlicht to use 32-bit integers to store the model data).