I read meta collisions, and some say 'IRRLICHT is graphic engine'.
But I want to be added collision set(structures, functions...) of *.Irr format.
example,
0 : A = ...->loadScene("../../xxx.irr");
1 : B = ...->createIrrTriangleSelector( ..., A, ...);
2 : C = ...->createCollisionRes....( ..., B, ... );
3 : ...addAnimator(C);
4 : C->drop();
hehe. Please~
I want to be added collision set of *.Irr format.
Irredit is a scene editor, not a mesh editor. It is your job to decide what object to collide with, what not to.
You can set the id/name of scene nodes that you want to create triangle selector to some certain value. After loading the scene, run through the whole scenegraph and create a meta triangle selector.
You can set the id/name of scene nodes that you want to create triangle selector to some certain value. After loading the scene, run through the whole scenegraph and create a meta triangle selector.