aah, bitplane, another fine start on the day!
good to know that my setup is probably ok. i actually hope that the mesh fails in v1.3.1
i would love to contribute with svn testing, but unfortunately i'm on wrapped blitzmax and my C+ skills are, well, non existent...
@mark, are you using any multi/sub materials? in my case, all meshes are using the same multi/sub mat, which again consist of 10 materials. so two meshes generates 20 meshbuffers, even with only 1 material id present.
at the moment i've got:
meshbuffers : 250
vertexes : 930 670
indices : 2 345 205
this loads in 78 294 ms (really looking forward to the next release regarding this), with a framerate of 20, which is to be expected i guess. i'll see if i can reduce meshbuffers to check impact on framerates.
hmm, has anyone succeeded in loading X without materials exported? i always get zero vertex, indice and meshbuffers if materials are not exported together with mesh...