omar shaaban wrote:well i want some tutorials for making character textures with photoshop or gimp
Just so happens that I have a character I can do that on, you mention gimp/photoshop. So I suppose you'd want more info on the actual painting process rather than UV-wrapping/mapping etc...?
yup i can uv map chracters and make 3d chracters but the problem is i can paint the textures i got
Posting to let you guys know that this is still alive and kicking, the past week and the remainder of this week have been and will be rather slow in progress due to a small amount of spare time, since my dad is on vac and asked me to watch his house during the week, so I'm travelling between my home and his everyday aswell as work 6-8 hours a day at my dayjob.
Monochrome and GameDudes' requests are still progressing however.
seing you skills in levels and object modelling/texturing, lighting, etc, I think it'd be great if you help Blindside in his game, I think it's a rather cool project....
Hi there,
I was wandering if you are available for a very quick and easy job (i imagine). I have absolutely no art/modelling skills at all but for an application Im doing here at work I need a tetrahedron (three sided pyramid) with a green side, a yellow side, a blue side and a grey bottom. If you could knock one of these up I'd be much appreciative..
My new job is keeping me really busy, I'm afraid, I'll get back to this ASAP, especially gamedude, who has been set back the most I'm afraid, I hope I haven't upset too many of you guys.
I would like a Spaceship fighter , max 5000 polys, one 512 texture, scale about 80 cm tall, 140 cm wide.
It should look like kind of a bomber cause I need it for my space shooter'like (didn't decided a name yet ) game and It should basicly "bomb" asteroids.
I need 3 versions of this spaceship, each one is an upgraded version of the previous one. (So the player can have kind of a upgraded ship if he wins some score)