Hello,
I'm trying to get the Bubble-Shader from Rendermonky working with
Irrlicht. But there are no informations, what I have to write in the
ShaderCallback class. Has someone a idea how I could find it out,
what I have to write in the ShaderCallback class ?
Problem with ShaderCallback and RenderMonkey Shaders
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- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
I am trying something similar too at the moment (see post).
Loading a Rendermonkey GLSL shader with Irrlicht.
However I didn't get a reply yet.
I didn't have a look at the bubble shader yet, but in most cases you only have to set the variables that are labeled uniform in the vertex/pixel shader afaik. Furthermore you should set the id of the texture stage into the sampler2D variable. Maybe you want to have a look at the laval example of TGM's shader pack.
However I didn't get my shader to run in Irrlicht yet.
Loading a Rendermonkey GLSL shader with Irrlicht.
However I didn't get a reply yet.
I didn't have a look at the bubble shader yet, but in most cases you only have to set the variables that are labeled uniform in the vertex/pixel shader afaik. Furthermore you should set the id of the texture stage into the sampler2D variable. Maybe you want to have a look at the laval example of TGM's shader pack.
However I didn't get my shader to run in Irrlicht yet.