EDIT (January 2008):
The project planning as documentation in PDF format, this was inspired by Halifax on his game project.
Here is the link http://first-king.sourceforge.net/TheFirstKing.pdf
Here is the first concept picture:
![Image](http://www.clavet.org/files/images/TheFirstKing.jpg)
This will be in Egypt (Cairo). You will be searching a way to enter a hidden entrance to the tomb of the first king of Egypt (A fable about it that the first king of Egypt was named the "Visitor" that I've read somewhere on the net, and that he brought the knowlegde to build the piramids. The "fable" told that this king tomb is hidden somewhere an it has a library of knowledge there.)
This will located in Cairo, with the Great Piramid and the Sphynx:
Here a some reference Picture. The Idea is to model them and to reach a detail level similar to that:
![Image](http://www.clavet.org/files/images/Sphynx.jpg)
![Image](http://www.clavet.org/files/images/Piramide2.jpg)
Once you find the hidden entrance, there will be some sort of "STARGATE" that will teleport you to another location, another planet. This planet will be "NIBIRU"
![Wink :wink:](./images/smilies/icon_wink.gif)
There you will be in the Ziggurat (Sort of Sumerian Piramid) and will explore a "almost recent" city, Babylon style.
Here are some artwork reference:
![Image](http://www.clavet.org/files/images/Sumerian.jpg)
Planned difficulties:
- 2 levels to do with a "PORTAL". Portal code is available, but I'd like to make it like in STARGATE. (Water effect going out, could be an animated mesh)
- Level of detail required to display. Will have to model with high level of detail (1 million poly or more. Much more time to complete a model). Then do a "BAKE" in a low level version using a NORMAL MAP. The low level version should keep a high framerate on the engine while displaying the most detail as possible.
This could probably evolve in a game (Could do ennemies, like the Egyptian Dogs, I saw in THE MOMIE 2). But this is too hard to me to do. I'm primilary a modeler that have fun with an engine. I will not be able to have some AI to make the ennemies move and react to the player.
Here found a screenshot of a commercial game with the ennemy character:
![Image](http://img2.kult-mag.com/photos/00/00/11/17/ME0000111723_2.jpg)
First objective for this DEMO:
- Getting better with normal maps and baking. Mostly modeling/surface tasks
- Improving my engine a little, I'd like to implement motion blur and use shaders.
- Playing with the new Irrlicht 1.4 engine and new particles
- Having a better demo to show
Optional objectives for this DEMO (This is optionnal and will require some help):
- If I could have some help in some part of it, could have a basic ennemy, and a weapon. So the demo will evolve to a game.
- Try to put the code functions in INCLUDES so that after that we'd publish the source so that it could be included in other projects. (Basic ennemy code, or any addon (like StarGate portal))
Right now, I'm praticing with Normal Maps creation and High detail modeling (Lightwave & 3DS Max). I'll need to learn and have a working ART pipeline. Once that completed. I will be able to start. Right now. I'm just creating the concept. And will surely do some artwork for some of the part of the level before event starting modeling.
How about it? Is it too crazy?http://first-king.sourceforge.net/TheFirstKing.pdf