that's exactly my first problem...
that stands in the main-loop:
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cube->getMaterial(0).getTextureMatrix(0).setTranslation(core::vector3df(x,y,0));
y+=0.01f;
x+=0.01f;
also no effect by using setTextureTranslate(x,y);
(rotation works, scaleing too, somehow... i don't understand that scaling-thing... i know what it should do but everytime i tried it with different scaleings the texture then was just one-colored and thats all)
my second problem is that i want to draw on textures in runtime...
how do i do that?